Portfolio

 

From NHS innovation to independent research and creative experiments, these projects reflect my ongoing mission to make technology more human- whether that means evaluating immersive tools for children in pain, shaping AI governance policy and literacy in hospitals, or crafting evidence-based solutions for startups and public health teams. Each project is grounded in real-world relevance, co-creation, and measurable impact.

Here are some of my projects:

Digital Literacy and Inclusion Programme

Recognition: Shortlisted for national HSJ Award 2025

Problem:
As the NHS moves toward digital-first services, many frontline healthcare workers—particularly those in support roles or with limited digital access—struggle to keep pace with emerging technologies. This digital divide risks widening inequality, reducing staff confidence, and undermining the success of digital transformation initiatives.

Approach:
I led the evaluation part of a trust-wide Digital Literacy and Inclusion Programme focused on building confidence, skills, and curiosity across all levels of the workforce. Grounded in human-centred design, the programme included hands-on sessions, informal drop-ins, co-created learning journeys, and immersive tech showcases. It actively included those traditionally left out of digital transformation conversations.

Outcome:
The programme reached over 400 staff across clinical and non-clinical roles, with measurable improvements in confidence, digital engagement, and team cohesion. It has been recognised nationally, shortlisted for an HSJ Award, and is influencing wider NHS approaches to inclusive digital upskilling and workforce empowerment.

Developing a Local Training Programme for XR in Healthcare

Publication:  JMIR- XR and Spatial Computing
🔗 Read it here

Problem:
Many healthcare professionals feel unprepared to engage with immersive technologies like VR and AR due to limited exposure, lack of training, and fears around relevance or safety.

Approach:
I collaborated to develop the evaluation of a local XR training programme that provided hands-on access to immersive tech while building digital confidence and literacy. The sessions were tailored to healthcare-specific use cases and addressed both technical and emotional barriers to adoption.

Outcome:
The programme improved staff awareness, interest, and readiness to experiment with XR tools in clinical and training contexts. It has since been presented at conferences and adapted for wider rollout across NHS innovation hubs.

Extended Reality for Breast Care Remote Consulting

Publication: RCS Bulletin
🔗 Read it here

Problem:
Remote consultations became a necessity during the pandemic—but many breast care patients struggled with emotional disconnect and miscommunication in these virtual environments, particularly in sensitive discussions around diagnosis and treatment.

Approach:
I collaborated with a clinical team to explore how extended reality (XR) could simulate patient-provider interactions and improve communication fidelity. The intervention supported both clinician empathy and patient understanding in a remote context.

Outcome:
The project contributed to policy conversations around XR’s role in remote care, offering a novel approach to humanizing virtual consultations. It also demonstrated how XR could support training in empathetic communication.

Leadership Capabilities of Underrepresented Healthcare Leaders

Project: Internal Research and Impact Evaluation Report

🔗 Read it here

 Problem:
Despite increasing awareness of diversity and inclusion, healthcare systems continue to underrepresent ethnic minorities and women in senior leadership roles. Existing leadership frameworks often fail to recognise the unique skills, challenges, and resilience these individuals bring—leading to biased development pipelines and limited opportunities for systemic change.

Approach:
I conducted a mixed-methods research project along with a colleague from UCL Partners, exploring the leadership trajectories, adaptive capabilities, and innovation potential of underrepresented NHS leaders. The study included qualitative interviews, narrative analysis, and insights mapping to surface the hidden strengths and systemic barriers these professionals navigate.

Outcome:
The findings offered a reframed lens on leadership—centering emotional intelligence, cultural navigation, and systems thinking as underacknowledged leadership assets. The report was used to inform local leadership development initiatives and continues to support inclusive talent recognition and progression strategies within NHS Trust settings.

Technology-Enhanced Learning for COVID-19 Response

Publication: Book Chapter in Healthcare Innovation: Shaping Futures
🔗 Read it here

Problem:
During the early COVID-19 crisis, frontline staff needed rapid access to training on evolving protocols, PPE use, and remote care delivery. Traditional classroom methods were no longer viable, leaving a gap in workforce readiness.

Approach:
I led the documentation and evaluation of agile, technology-enhanced learning interventions—including mobile learning, digital simulations, and just-in-time video content—deployed across NHS services to meet the urgent training needs of clinical teams.

Outcome:
The work highlighted how tech-enhanced learning increased knowledge retention, boosted morale, and supported adaptive capacity during a health emergency. Lessons from this work continue to shape NHS approaches to digital education resilience.

VR for Women’s Health: Use Cases and Evaluation

Publication: White Paper on Gender-Specific Innovation in VR
🔗 Read it here

Problem:
Despite growing investment in immersive health technologies, most VR tools are gender-neutral or male-oriented, overlooking the unique health needs of women. This lack of representation limits the effectiveness and uptake of digital solutions in women’s health.

Approach:
I conducted a comprehensive review of VR applications in women’s health, identifying existing gaps, emerging use cases (e.g., pelvic pain, birth trauma, body image), and key barriers to adoption. I proposed strategies for inclusive design, content co-creation, and evaluation.

Outcome:
The white paper has influenced ongoing projects on VR for female-specific conditions and is being used to inform funding priorities and product development across NHS and academic innovation networks.